Animated Conveyors and... Islands? Indie Game Devlog

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Shared June 26, 2020

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Hey everyone. It's been a big few weeks for reworks in Lumbermill, with Conveyor belts and the game's HUD getting a complete overhaul. I also worked on some concept art for a potential major change to the game. The new conveyors are animated, and allow for much larger items to be carried - meaning higher detail sprites, and hopefully a wider range of items. The new HUD sees the removal of the build menu, with the new version providing the build categories on-screen at all times for quick selection. Amber (money), and time also get a more prominent position and control panels / notifications will be getting an update soon too. Hope you enjoy the video!

As always, if you have any ideas, suggestions, or comments - please do leave a comment.

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